• 3ds max
  • Maya
  • Lightwave
  • Softimage
  • Ciname4D
  • ZBrush
  • Photoshop
  • Aftereffects
  • Quidam
  • Blender3D
  • Beginners
  • Mattepainting
  • Painter
  • DeepUV
  • Realsoft3D
  • Texturing

Making of The Hole

4. Apply the greeble modifier with these parameters:

5. Apply again the greeble modifier with these parameters => It s Magic ;-) :

6. You obtain this, it is a little bit confusing like this:

7. With some ligthing with shadows you have this:

8. To break the monotony of greeble you can add some tubular. You go back on the editPoly level and select these edges. Than convert it to spline.

1 | 2 | 3
3DM3.com
Copyright © Jean-Francois Liesenborghs
Edit by Stryker
Source: http://www.3dimensions.us