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Making of ruins by Lukasz Szeflinski

I did the texture from an existing object: a wire wrapped around the main wire and then I straightened it up in Photoshop in order to make it tillable. In max, I used bump texture to displace the wire.

Roof tiles are also polymodeled on the basis of reference images. Then I mapped them using Zbrush because it was much easier for me than uvmapping them manually in max. Then I used textures from reference pictures in Photoshop and again wrap mode in PS to match the uvmaps and problematic areas, which I fixed again in Zbrush. Here’s movie showing roof tile model: click here. And fixing some texture problems in ZB: click here

I also modeled few junk props lying on the ground. All was polymodeling and on turbosmooth modifier at the end.

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