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Making Of Road Roller Car

Then I start adding more details to the model begining form the bottom edge of the arch see (figure-5)

After making the shape of tyre guard i apply "Mesh Smooth" modifier to get the smoothness and also digg the headlight area see (figue-6)

Then I detach the door part from the main body see (figure-7)

After making the door I start the glass work. For that first I collaps the model to a single object becouse we previously used "Symmetry and Mesh Smooth Modifiers" to get the smoothning and half instance. After collapsing select the one edge and then looped the edges and hold shift key and scale the edges then I switch to vertex mode and weld the group of vertex then I endup with one vertex after thinking what to do with that one vertex then i finelly decided to remove that one also.I have added a sequence of images to explain very neatly just check out.

Selecting an edge

Looping the edge

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