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Creating a Lamborghini Murcielago

Front spoiler

The next part of the car we will model is the Front spoiler. This is a very complex object and will take some time to create. First duplicate the Hood. Then make the original Hood WF-invisible. Make sure you are in Face Edit mode. Select the object called 'Copy of Hood' and rename that to 'Front spoiler'. Now, select all faces of the Front spoiler, except these at the front rim, like shown in the next image:


All faces of the duplicated Hood object deleted, except these at the front rim

Take a top view and go to Edge Edit mode and select the upper edges to create new faces, just like you did before. Creating new faces from the upper edges makes sure the spoiler also has a vertical edge, which you need. Keep creating new faces, switch views when needed and use point editing to match the blueprint.


The red arrow indicates how the shape of the spoiler should develop


new faces match the blue print (side view)

When the Front spoiler has the shape like shown in the last image, take a front view. We need to add some extra edges to the object. The Front spoiler contains large air holes, which we need to cut out from the spoiler. Because we use an instance object, we only need to model one Modeling this is easy if you have edges at the same position as the air hole has in the blueprint. So, when in front view, go to Face Edit mode and use the Knife tool to cut some new edges to match the blueprint. Be aware that there are two knife tools available! You need the one in the tool control bar, which is shown in the next small image:

  
The knife tool you need...    Edges added, to match the blueprint

The next part is a little bit tricky. The cuts you made basically divides the object in faces that will be used for modeling the air hole; the others will be used for the front spoiler. Next images show how to proceed. The edges which are marked red, are extruded downwards, just like you always did. The blue edges you need to extrude inward. They shape the inside part of the air hole. When modeling the air hole you will notice that you need to weld two open ends together. Don't worry about that, we will fix that later on.


Edges marked red are extruded down, the blue edges are extruded inwards

Now continue modeling the mesh in Edge Edit mode and finish the shape of the front spoiler. The areas around the Head light and the Mudguard are first roughly modeled. We will fine tune the shape later in Point Edit mode.


In edge edit mode continue modeling along the lines of the blueprint


The front spoiler almost done now!

When the Front spoiler has the shape, similar to this image shown above, it is time to do some fine tuning. The fine tuning process is best performed in Point Edit mode. Let's start with the point where the wheel area (Mudguard) and the Front spoiler come together. The points of both objects (Mudguard and Front spoiler) need to be in the same position. Later we will move the points of the Front spoiler a little down, to create a seam.

To accomplish this, we have a neat trick up on our sleeves. Perform the following steps (read carefully!). Set both the Front spoiler object and the Mudguard object in Point Edit mode. Then in the Select window select only the Front spoiler and select all points that you wish to align with the Mudguard.


Select a row of points that need to be moved

Then press and hold the Shift key, go to the Select window to add the Mudguard object to your selection. This makes points of the Mudguard object selectable (because it is in Point Edit mode). In the Transformation tab select the Move tool and drag a small box around the fixed point of the Front spoiler and then drag a small box around the target point on the Mudguard.

  
First drag a box here..                                                        Then one here...


and snap! the two points join at the target point!

This moves the two drag-selected points to the same position. Repeat this for all points where you see fit.

The easiest way to move a single mesh point is to 'click and drag'. You can also select a point and then use the Move command from the Transformation tab (short key: m ). Make sure all points match the blueprint and are aligned with the other parts of the car. Then you can move all points at the top of the Front spoiler to create a small seam.

Now it is time to finish the Front spoiler object. As mentioned earlier, the air hole is not yet a closed object and we need to close the gap.


We need to close the gap...

Go to Point Edit mode and select two opposite points, like shown in the next image:

   
Two opposite points selected..                                                                    and apply the Merge tool..

Use the Merge command from the tool control bar. This merges the two selected points together to a single point. To close the entire gap you need to keep selecting two opposite points and merge them. If you select all points and then apply the Merge command, you end up with a big mess, because all selected points become one!

Next we need to set the Edge sharpness for several parts of the Front spoiler. So here we go! Have a look at the next image. Select all these edges and set Edge Sharpness to 'Semi Sharp' in the Property window:


Set these edges to Semi Sharp

Select the following edges and set these to 'Sharp' in the Property window:


Set these edges to Sharp!

When you take a look at the reference image, you can see that the glass of the headlights slightly cuts into the Front spoiler. This problem is solved just like we did with the Mudguard. Copy the Front spoiler object and rename it to 'Front spoiler Glass'. Go into Face Edit mode, select the corresponding faces (that do not make up the glass part of the headlight in the Front spoiler) and delete these faces. The result is just a few faces that shape the glass part, which cuts into the front spoiler.


The selected faces need to be merged with the Headlight Glass object

These faces form a separate object, which actually should be a part of the Headlight Glass object. So, we will merge both objects. Select both objects (Headlight Glass object first!) in the hierarchy and select the Merge Objects (Merge O) button to make them one single object.

          
Objects selected...                         Merge Objects button...         Hierarchy after Merge Objects

This concludes the Front spoiler part. This is a good time to save your work

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