Creating a Lamborghini Murcielago
Modeling the side windows and side wing
Modeling the side windows is done in a similar way as we did with the front windshield. Make a copy of the door, delete all unneeded faces and extrude the side windows from the remaining faces. Here we go! Select the Door_right object and duplicate it.

Select all inner faces in the copy of Door_right object.. (rear view)

Press the Ctrl+i keys to invert the selection (all selected faces become deselected and vice versa)..
Delete all currently selected faces and we will build the side windows from the remaining strip of faces. The faces of the strip are slightly extruded downwards. Rename this object to 'Side window seal'

This is where we will build the side windows from: the Side window seal!
Duplicate the Side window seal and rename that to 'Glass_Door_Right'. Select all outer, lower edges and extrude these downwards.

Outer, lower edges extruded downwards
Use the Coordinate handle to scale the bent edges to a horizontal line. When done, the profile faces that shape the Side window seal can be deleted from the Glass_Door_Right object.

Scale the bent edges to a horizontal line
Now take a top view and modify the edges of the door window. The lower edges have been scaled a bit and also rotated just a little. You can use the coordinate handles and the rotate handles for that. If these handles are hidden, you can get them back via the Property Window - Wire tab.

Edges modified
Because the window is slightly bent outward in the real car, we add an extra edge to the Glass_Door_Right object. This allows us to also make the window bend a little. Take a side view and cut these faces as shown in the next image:

Cut the faces to add an extra edge (side view).
Go to Point Edit mode and move all the new points you just added slightly outwards, except the one most left and the one most right. The points at the far left and far right remain in position, because they are close to the window seal.

Perspective view: the new points are slightly moved outward
Take a top view again and shape the lower part of the object:

Top view: object now in position
Because we had no Glass_Door_Right object yet, we could not yet fully model the Side Rear object. Now we can complete the Side Rear. Select the Side Rear in the Select Window. Go to Edge Edit mode and select the lower edges as shown in the next image:

Select these edges...
And extrude these two times and use the rotate tool (or point editing) to match these edges to the Glass_Door_Right object.

Top view: new edges added to the Side Rear to match the window.
And another screenshot, showing all from the side in perspective projection:

And in perspective projection...
Now for the easy part! The blinds are created from a duplicate of the Glass_Door_Right object. Rename the duplicate to 'Blinds_right'.
In Face Edit mode simply delete the unneeded faces. This leaves you with this:

Window object copied, unneeded faces deleted
Next, select all the faces of the Blinds_right object and slightly extrude these outwards.

Faces extruded outwards...
Set Edge Sharpness and Vertex Sharpness to 'Sharp' in the Property Window - Spec tab.

Edges and vertices set to sharp!
Finally adjust the shape of the blind next to the last window to match the blueprint. You can use Edge Edit mode or Point Edit mode for that.

Adjust the blind to match the blueprint!
When ready, you can delete the faces of the Glass_Door_Right object which are covered by the Blinds_right object.
The next and final part in this chapter is the Side Wing. The approach for modeling is again the same. Duplicate the Side Rear object and rename the copy to Side Wing. Then delete all faces you don' t need and you end up with this:

The beginning of the Side Wing
Go to Face Edit mode and start extruding, until you match the blueprint (see next image):

This where the Side Wing ends
Then to finish it, adjust the Edge Sharpness which should lead to something like this:

It really looks like a car already...
And again, it is time to save your work before continuing.
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