Making of Quad bike by Ali Ismail
for the more fine details, I collapsed the poly objects and used Boolean to cut them quickly and then edited the mesh to fix the Boolean distortion, that way I made front light holes and practically all holes in the body (its basically polygon way of NURBS trimming but always remember that Boolean is problematic and should be avoided if possible)


it might cross your mind that adding too many details will take a lot time, but when you are copying basic objects and making details out of primitives it really doesn’t take that effort I did model the wheel details, because a quad wheel cannot certainly be represented by a bump map
Texturing
For the texturing I didn’t spend quite a lot of time on it I am afraid as I had to finish quickly
I’ve unwrapped the model quickly and concentrated on the parts that will have details on them mainly then went to Photoshop and drew the stickers and all details, if I had time to do it again I will unwrap it probably and add proper dirt or make a blend material and add dirt to give dirt a different material. I did give some parts blend materials with masks to give for example the Polaris logo a different material than the body

Rigging
For the rigging and controllers I used simple techniques to do it but it worked I used 3dsmax5 which still didn’t have a reaction manger and I did have to use wire parameters. I will try to explain some of the tricks I have done just to let you know in general how its fully rigged. For the front axe for example as following:



