PSYCHO MOMby Patrasciuc Cristian - PART 1
Now the mesh it's ready to be smoothed. Apply a MeshSmooth modifier from the Modifier List. Set the Iterations to 2 and you should have a nice toilet like the one in the image.

Let's pass to the toilet seat. Create a plane with 4 segments.

Convert it to Editable Poly and move the vertices so they fit the toilet shape.

All you have to do now it's to add a Symmetry modifier, a Shell modifier (with 3 or 5 segments) to give the plane a bit of height, then a MeshSmooth modifier with 2 iterations. Now you have a brand new toilet seat!

In the same way I created the other part of the toilet seat: create a plane, give it the basic shape, ad a Shell and MeshSmooth modifier. Easy, isn't it? :)

The rest of scene (the walls and the window) is pretty simple: just basic planes or boxes. Before finishing the modeling process I thought that it will be more realistic if I would model the faience/slate too, not just bumping it from the texture. In order to do that I made a plane with 15x6 segments, I converted it to editable poly and add a little bevel on each polygon (see the image for more details - the numbers must be chosen according to your needs).

The towel is a plane with reactor cloth simulation, and the other objects like the shampoo container and the soap on the sink are just standard primitives with a little bit of smooth. They were not modeled in details as they are far from camera and I also tried to keep the poly-count at a low range. The knife and the broken glass are objects from my library (they were modeled as simple tests when I began to learn 3D Max). So the modeling process is ready. Here is a clay-render of the scene.
