Modelling a planet. Setting up the scene and light.
For inner Fallout material apply the same map as the previous bookmarks. But put Perpendicekfr/ Parallel into Fallout type, then the light on the planet surface where light and darkness are divided will not be so sharp in comparison with clouds.
In Bump bookmark choose any map with good topography, it is desirable that it coincides with the main contours of the picture which you usefor the main surface colour, set parameter 30.
You may insert the same map into the Displacement in the same way, only treat it beforehand changing the colours into the shades of grey with parameter 1.

If you've done everything correctly this will result in the set of the following spheres:




