Modeling Omega Tropic Tutorial by EL_Shadow [TeknoBrothers®]
At "Edit Polygons"; Rollout, click the button located at the right side of the "Extrude"; button to customize values. Select "Group"; at "Extrusion Type"; section. Change extrusion height from "10"; to "-1"; and hit "Apply"; Again, change extrusion height from "-1"; to "-5"; and hit "Apply"; twice. Now, change extrusion height from "-5"; to "-1";, hit "Apply"; and delete selected faces. Repeat the process to the hole situated on the right side and don't forget to chamfer on necessary areas until you get the following result:

It's time to separate the bumper from the hood. Switch to "Polygon Edit"; mode and select the entire bumper as shown below:

At "Edit Geometry"; rollout, click the "Detach"; button, rename the object as "front bumper"; and press ok.

Let's create the seam.
Select the newly detached object and switch to "Edge Edit"; mode. Select the line shown below, near the head lights. At "Edit Edges"; rollout, click on the button located on the right side of the "Extrude"; button to personalize values. Change the "Extrusion Height"; from "1.0"; to "-0.5";, change the "Extrusion Base Width"; to "1.0";, hit "Apply"; twice and click OK. Do the same for the lines located above those that belong now to the hood. After this, use the mirroring to instance another clone of the bumper.

To model the fender you got two options: You can use the hood to start the fender and then detach it at the end or you can use a new patch object to do it. I prefer my way, using the hood as a base. See the picture below and let's move on:

As you can see, I almost use the same polygon number on every single object. That's why I prefer using other objects as base and then, I detach the newly created part at the end. Create an object with the same form as you can see on the picture. That should be the fender of the car and that means you should always use blueprints as references.

Now let's see your ability to cut, extrude and chamfer. Try to get the shape I got on the picture below. If you do so, then, you successfully finished this tutorial:

Well this is the end of the tutorial. I guess you all learned enough to proceed with this. Please, don't think I'm lazy to keep writing. The fact is that by now you know how to use all the tools I use to model cars.
About the materials there are a couple of tutorials about materials over the web. If you want a specific website for the materials, look for www.3dtotal.com You can even find tutorials that help you to completely finish the car including the interior.
That's all folks! Hope you learned enough to proceed.
[EL_Shadow] aka [ShadowMaster] from TeknoBrothers®
