Modeling Omega Tropic Tutorial by EL_Shadow [TeknoBrothers®]
You'll notice that the tool didn't select one wire near the headlight. Select it by holding down the "CTRL"; key on your keyboard.
At "Edit Edges"; Rollout, click the button located on the right side of the chamfer button to personalize the chamfer amount. At the floating menu that appears, change chamfer amount to "0.25"; and hit ok. Here, we gave the hard edge we see by looking at the hood.
Select the vertexes between the hard edges we just gave to the hood. See the picture below. At "Main Toolbar";, right click the "Select and Move"; button. At the floating menu, change the "Offset: World Z"; value from "0.0"; to "-2.5"; and hit the "Enter"; key on your keyboard then, close the floating menu.

By using the "Edge Selection"; tool, select the line between the hard edges - as shown below and chamfer it with the amount of "1.0";. Turn off the "Edge Selection"; tool by clicking on its icon at the selection rollout.

Attention: From now on, I'll just tell you what to do and you'll have to use the appropriated tool. That should help you to memorize the tools and their functions. I'll only point at the tool we never used before.
Use the "Zoom Extents All"; tool to have a complete view of the top blueprint. Select the "QuadPatch01"; and use the "Mirroring Tool";. (Come on! You practiced with it before. Remember where to find it).
At the floating menu that appears, select "instance"; at "Clone Selection"; and hit ok. By now, you should have two patches on the screen, QuadPatch01 and QuadPatch02. As we cloned the QuadPatch01 using "instance";, any changes we do to it, will affect the cloned patch, QuadPatch01.
Select both patches and hide the rest of objects by right clicking and selecting "Hide Unselected"; at the slide menu.
Observe the picture below:

Now, by accessing the "Modifiers List"; dropdown menu, Select the "MeshSmooth"; modifier. Let's use default settings and change "iterations"; amount from "0"; to "2"; at the "Render Values";.

Switch to perspective view port and zoom so the hood fits the view port. Press the "F9"; key on your keyboard and watch and watch Max rendering what we did until here. Your model should look like this but with Black background:
