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Modeling Omega Tropic Tutorial by EL_Shadow [TeknoBrothers®]

Select the first slot.
At Blinn Basic parameters, click the button aside "Diffuse";.

At map browser popup window, select "Bitmap"; to browse textures and select the side view picture located inside the archive [*.rar] you downloaded and press open.
Press "Go to parent"; to return where you were.

Change the opacity value from 100 to 50.

Select the box you drew on the side view that'll be used as the side view blueprint.
Assign the material to the object by pressing the "Assign Material to Selection"; as shown below.

Select a different unused material slot and repeat this action for the top, front and rear view and make sure you got the picture shown below at the end and save the project as "Omega Tropic"; or as whatever you want to call it and close the "Material Editor"; because we'll only need it at the end of the modeling:

If you didn't get the same settings as mine, you can download the file with the blue prints, ready to be used and lets go for some action.
Click here.

Modeling the hood

Highlight the top view port by clicking on it, and maximize it by pressing "ALT+W"; on your keyboard.
Now press "CTRL+W"; on your keyboard and zoom to the hood region by dragging your mouse while holding down your left mouse button.
Press "ALT+W"; again to see other view ports and repeat the action to the left view port.
See the picture below:

Tip: Most of the shortcuts I pointed here are Max's 6 default configuration.
I advise you to confirm all known shortcuts by accessing the "Customize User Interface";
located on the "Customize"; menu at default menus bar.
It's important to use shortcuts to help doing most used functions instead of
walking through menus looking for the right icon or option to click.
Don't forget, Using Shortcuts can only boost your modeling time.

Highlight the top view port and maximize it by pressing "ALT+W"; on your keyboard.
At the "Creation Tab";, access the dropdown menu and select "Patch Grids";.

Still on the top view port, Press "G"; on your keyboard to display grids on the view port.
Press "F4"; on your keyboard to display the wires on the objects currently visible at the view port.
Click the "Quad patch"; button and drag a patch as shown below:

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Edit by Stryker
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