Creating Normandy SR1 in 3DS MAX
Step 6
Now select the polygons I'm showing on the image and delete them. We won't need them because our inside shield will be separate object.

Step 7
Just make final alignments and you should get something like I show on the image, don't worry if it didn't work out this is the hardest part to make all polygons neat and proportioned, if you will do this tutorial for couple of times you will get there.


Step 8
Now I will select the barded and I will extrude it like I show on the image to give this shield depth, now it will look thick and heavy.

Step 9
Now that is where it gets really tricky. I wanted to create a really high poly model so I need to use edge thickening in order to make my edges round and nice looking. But it is also going to be a very complicated model in the end and if I will do edge thickening I will have allot of problems with polygons later. So what I'm trying to say is, if you want to create a model for a game or something like that don't do next step but if you making a cgi Movie or something then it's going to give it allot of butty. So using swift loop I will add an edge loop along the border like on the image.

Step 10
Then using exactly the same tool I will add another loops along the edges from the other side so you should get something like I show on the image.

Copyright © Aleksandrs Jerjomins (Exclusive Publisher)
Edit by Stryker
Source: http://www.3dm3.com















