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Setup Blueprints in 3DS MAX

Making it 3d

Now here comes the fun part.

Make a Plane and make its dimensions the size of the top viewportyou can see the dimensions of the image by hovering over it on a windows explorer window

Make sure the plane has only 1segments.

Important! = don't set the dimensions to the same as mineall blueprints are different sizes make sure you take the dimensions from the image!

Make 3 other planes all the correct sizes in my case I havecreated 4 planes

Top Plane = Width - 588 Length - 242
Left Plane = Width - 588 Length - 236
Back Plane = Width - 250 Length - 242
Front Plane = Width - 250 Length - 242

Set them up like so i am guessing you have basic knowledgeof moving other objects if not i am sure there are other tutorials about that.

Now we have our planes set, time to setup the material idsconvert the bottom plane to an editable poly this can be done by right clicking the "Modify"tab and right clicking the modifiers stack and click editable poly.

Select attach from the Edit geometry rollout attach theother 3 planes.

You should now have one editable poly select each face usingthe face slection tool and assign the material ids accordingly:

Top face = 1
Back face = 2
Side face = 3
Front face = 4

Now you have set the material ids it’s time to assign thematerial to the object go into the material editor (M) click and drag the material on to the object.

If the materials appear incorrect it could be that yourtextures are rotated the wrong way to fix this go in to the material and change the rotation of the texture itis affecting.

To make life easier it helps to set the objects propertiesset them like this:

Final Result

Final results

About the Author

My name is David Hewitt I am 17 Years of age soon to be 18 comeMarch I have plans to become a 3d asset creator and learn new skills I amcurrently studying at my upper school but I am planning to go to Hertfordshire Universityto study 3d games art. I enjoy making models and I hope this tutorial helps a lotof people.

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