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Quad Sphere Tutorial

Delete the 2 external vertices and you should end with a figure of three polygons and 8 vertices.

Mirror it on the y-axis (select copy) and attach to the other.

Mirror the new figure on x-axis and again attach it and finally mirror this figure on the z-axis and attach it. You should have something like this.

Go in vertex sub-mode, select all the vertices and hit Weld again (you should have a total of 34 vertices now).

In polygon sub-mode hit Create again and make the 8 other polygons to complete the sphere.

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Apply a turbo-smooth (iteration 2) and a spherify modifier and collapse the stack.

The problem now is that the sphere has no exact size (this is due to the creation process).

To resize the sphere to an exact size (100 units) I used polyboost (the transform-size section) but there's probably a solution inside 3dsmax.

Polyboost

Here we have the final result compared to the normal sphere and the geo-sphere.I think it's nice and in some ways elegant.

How to use it? I don't know, maybe it could be useful in reactor or cloth deformation.
That's all.

Best Regards

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