Foot modelling by Hatice Bayramoglu

Now let’s begin toe modeling stage. Select the polygans as it seen on the picture and then extrude.

Add more edge. Your foot model should look like that at this stage.

Here you see more details on the finger. You try the same. And use the cut tool to connect the edges as you see on the screenshot.



Now we are checking the model from all viewports. Check your foot model according to the reference picture which you have.

Scale the edges a little to have a nice topology. Our foot model has finished, now you can clean the topology if you need. Check your model and remove the triangle polys and try to make them quad. It is important to make a quad poly because a triangle looks messy as you can see in your model.

Hope you found it helpful!















