Modeling a Chair
18) Now select both legs by holding the control button and selecting both, and use the Mirror button again. This time select the “Y” axis but still make it a copy. Press OK and move the new legs to the top and position them according to the picture.

19) Ok back to the chair SEAT again. Select the seat and use the Edge tool in Editable Poly. Use the Quick Slice tool to make cuts along the places shown in the picture below.

20) Then with the Vertex tool, move the vertices so they look like this.

Now we are finished with the seat and the legs. We shall now move on to the backrest.
21) Go to the top viewport and make a cylinder with the following values.

22) Position it in the corner as so

23) Now, hold down shift and move the cylinder from its original place( 1) to the destination (2) shown in the picture below. When a window pops up, select Copy and put a 6 instead of the 1.

24) Now you will have 7 cylinders. If they are not evenly spaced, space them out yourself. Then select the middle one. Go into the left viewport and rotate the middle cylinder so it looks like this. Then rotate the two beside it but rotate it a little less that before. Then rotate the two beside those but rotate them a little less that before. Do this and you will have a picture from the left viewport like this.

And from the top viewport it should look like this.

25) Ok, now go into the Front viewport and make a box that looks like the picture below. This will be the top of the backrest. Make sure the values are as follows.


26) Ok, select that new box, go to the Modify Tab and click on the drop down list. Select Bend . This modifier will, well…bend your object. To bend this back rest the correct way, put in the following values. After you bend it, move it to line up on top of the cylinders.

27) Wow, you have almost finished the chair. Just one more thing. Those blocky legs need to be smoothed out. Click on one of the legs. You will see something called “MSmooth”. This is basically like Mesh Smooth, but it's inside the Editable Poly options. Click as shown, and put in the exact values.


28) Great do the same thing to all of your other legs and you will be FINISHED! Here is the finished product you will get.


