Missiles Tutorial

Hello every buddy,

This is from one of my tutorials series, in this tutorial I will show you how to work with (Instancer) inside Maya.

(Instancers) can be very useful and handy when you have one single object and you can convert it with particles in your scene, and then you can create many of them at the same time to create more realistic effects, (Instancer) can save allot of your time. this is the point to think about that how much (Instancer) can save your time?

Suppose you have a big spaceship in your scene and you want to emit small ships from inside the big spaceship, if you think here it will be very boring and time wasting if you create one by one the small ships and then to animate them, that is why (Instancer) will work very strongly here, to work with (Instancer) just you have to create one single object to emit from any  where you want.

Before going to start this tutorial you should have (intermediate) knowledge of Maya and familiar with fundamental tools to use.

Ok now its time to start our lesson open Maya and make sure you are selected (Real-time[24 fcs] in preferences window and then hit (Save) like the picture below.

1-Ok lets start if you are working with (Instancers) always make sure that your model is pointing down to X axis, if you dont do this then may be you will face some problems with (Instancer), the image below is indicating you how to fix your scene to work with (Instancer), if you have any other object in scene that you want to experiment with (Instancer) you can, or if you want to follow along with me then download the Starting Scene from ( here ),

2-When you understand the scene setup, lets do some more tuning in object, now select missile and if you see the transform X Y Z is in the middle of missile lets move this to tail of missile, to do this hit (Insert) key from your keyboard and now you will see the transform for X Y Z is changed, and now move it to tail as image indicating down.

3-And then move it here in the tail as the picture illustrating below.

4-Ok now once again hit (Insert) key from your keyboard to fix the transform for X Y Z, as the picture below.

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5-Now select the missile and bring the transform X Y Z to pivot point, I mean translate X Y Z to 0,0,0. still with missile selected go to (Modify>>Freeze Transformation) as like the picture below.

6-Its the time to start, make sure you are in (Dynamics) type as in the picture below.

7-Select the plane now and then go to (Particles>>Emit from object) hit the small rectangular box like the image below.

8-Now you should see the window for (Emitter Option) then do the setting and then hit (Create) like the picture below.

9-If you hit play you will see the small particles emitting from surface to see bigger particles in size First select the particles then by (Ctrl+A) you should see the attribute editor click (ParticleShap1) then scroll down (Render Attributes) then do your own setting as the image indicating below.

10-Now you should see the particles become visible and bigger in sphere mode. as in the image below,

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