The progress of modelling a Character
| Go to image: [ 36 - 37 - 38 - 39 - 40 - 41 - 42 - 43 - 44 ] |
| 36. | Starting to model the shoes, by creating a poly cube. | ![]() | |||
| 37. | Extruded the faces on the poly cube, and converted it to a CPS object. | ![]() | |||
| 38. | The shoe starting to take form. Constantly adding more faces and extruding, splitting faces and moving vertices. | ![]() | |||
| 39. | The shoe has gotten its form | ![]() | |||
| 40. | I added the shoelacers, which are made of basic NURBS cylinders. | ![]() | |||
| 41. | Gave the shoes a color and placed it in the scene. | ![]() | |||
| 42. | Adjusted the size of the feet a bit. | ![]() | |||
| 43. | The eyes has been adjusted. I used the awesome texture file from Matt Wood which you can download [here]. | ![]() | |||
| 44. | The eyes is now constrained to two locators, so I can move them around and the basic character is now done. Next step is to make different facial expressions so I can animate his face. Other things I can think of that needs to be done, is to make a skeleton for him and make some props. I already have plans of making a suitcase and an umbrella, but more on that later. | ||||
| Go to image: [ 36 - 37 - 38 - 39 - 40 - 41 - 42 - 43 - 44 ] |








