SpyCG.com provides search for CG related information

The progress of modelling a Character

Go to image: [ 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28 - 29 - 30 - 31 - 32 - 33 - 34 - 35 ]

19.I have made the jacket more round and added some detail to it. I also took off some of the lenght of the jacket.
20.I deleted the face texture again, becasue it was awfull. so now im back to square 1 with the texture again, sigh..
21.

I added an object that eventually will become a shirt.

22.

Trying a new approach to the texturing. I have divided the head into different texture areas. Each color shows the different areas, and each area has a sperate image file mapped on to it.

beige, blue, pink, yellow: Planar mapped
Lips and ears are automatic mapped.

I am painting the maps in photoshop.

23.The face is getting a little color.
24.Slowly each patch of texture mapping is getting colored.
25.

I thought I wanted to make a rendering with the new texture, where I can see the hair and eyebrows etc.

This is what I have to do:

  • Adjust the eyebrows. They are way too bushy and color dosen't match the surface color.
  • Make the hair thinner, each hair strand is too thick.
  • Add more hair to the back of the head.
  • Adjust the color of the hair. I am thinking of making it darker and to match the color of them to the skin.
  • Turn off shadow casting of the hair and perhaps paint the hair shadow on the texture instead. This will increase rendering speed.
  • I still need to paint the right ear.
  • Make bump maps, to add wrinkels in the skin.
  • The lips need more color or atleast need more variance to the color.

And probarbly alot more.

All in all I think the texture is starting to turn out well now - Finally. I was going nuts about it.

26.

I have changed the color of the hair and adjusted the eyebrows to make him look a little bit younger.
The hair strands has been made thinner, so I have added a few more sections of hair to the back of the head.

I removed the shadowcasting from the hair and painted the shadow directly on the head texture.

I lost the file texture for the left ear by accident, so I had to remake that and it still needs a little tweaking - I guess thats just one of those things that happens when working with computers.

27.Back to modelling the body. I have added a little detail to the shirt.
28.The pockets on the jacket has been added.
29.

And here a tie was created. I am gonna make the tie alot wider, to get a more cartoonish look of it.

30.Here I added the trousers and adjusted the tie.
31.A rendering of the body and the head.
32.Not much time to work on the character today, but I added some quick hands.
33.

Finally a step in the right direction!.. I have been cussing the texturing, it has been a real pain to paint on multiple texture files, aligning the textures etc., but a friend of mine, Chris Kniffen, has made a great tutorial on how to texture quite easily. Thanks Chris.

Look at his tutorial [here]

I have deleted the PaintFX eye-brows and painted them on the model instead.

34.

The texture is comming along really nicely now. I have added some noise to the basic skin color and added a specular map.

The PaintFX hair has also been adjusted.

35.The textured head imported in to the scene with the body.

Go to image: [ 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28 - 29 - 30 - 31 - 32 - 33 - 34 - 35 ]
1 | 2 | 3
3DM3.com
Copyright © Carsten Lind
Edit by Stryker
Source: http://www.caligraphics.dk