How create a simple crowd
Now execute Particles/Instancer(Replacement) between particles and the four precedent objects. To assing different animation clip to every particles, inside the Instancer menu set up opportunely the ObjectIndex attribute.

We have finished the simulation, the next image shows the complete scene. With the Crowd Maker menu you can control all the attributes of the script, try many values to find the best result. To obtain a uniform movement of the crowd you must set a high value for Alignment.

On the next image we can see some of the animation frame.

In this example we have created a scene with only 15 particles, the script works with a maximum of 1000. You can download examples and some scripts from the main page, all the software was provided in a rar/exe archive on the Script section.