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Modeling of COCA-COLA

Step 11:

Setup bump map in Maya:

Simply make a blinn shader and apply our texture ("CocaCola_Bump.tga") to its Bump mapping section. Try to reduce the "Bump depth" to something around 0.040. Also, make sure reflection is set to zero.

Apply the Blinn shader to our CocaCola bottle. Make sure "Smooth shade all", "Textured", "High quality" is check on, so we can see how our bump map looks like in the viewport. You should get something similar to this:

Conclusion:

I hope you have enjoyed this tutorial so far and information in it was useful for you. Also keep in mind that similar technique I describe here can be applied to any 3d packages out there. Please feel free to email me at hamed.sabri@gmail.com in case you have any questions or problems regarding this tutorial.

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