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Modeling of COCA-COLA

Step 10:

Setting up UV as a guide in Photoshop:

Once UV image is loaded in Photoshop, press "Ctrl+I" to invert the colors. Double click on the lock icon to pop up the new layer window. Call the new layer "UV_reference" and hit ok.

While "UV Reference" layer is selected change it’s style from "Normal" to "Multiply", so you can see the layers underneath. Make a new layer under the "UV Reference" and call it "Bump".

Now, we need to gather some images to draw "CocaCola Logo", and "small dots" on our bottle.
To make the small dots under Logo I used the following texture.

The rest of small dots can be simply made by using "Ellipse Tool" in Photoshop and duplicating them using "Alt+Drag".

Here is the "Coca-Cola Logo" I found on Google which is a nice high resolution image with transparency. Simply, convert the color to white with black background.

Now that we have all the images we need, you can start aligning them on our UV we exported from Maya. Here is what I came up with.

Save the final image as tga format and name it "CocaCola_Bump.tga".

 

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