Modeling of COCA-COLA
Connecting parts together:
First we merge the two halves of middle part together. Simply combine and merge them together.
Now it is time to connect the middle part to the bottom and merge them together. As we saw earlier in this tutorial, number of subdivisions differed for both middle and bottom part. To fix this problem, we add some new edge loops to the middle part to match the edges of bottom and then we simply delete all the old edges that don’t match .
Once you are done, merge all the vertices together and extrude the middle towards inside where middle and bottom part are connected. Call the new object "Bottle".
Adding extra details to middle part:
In this step, we are going to add more definition to middle part where you hold the cock.
Simply, move the vertices and extrude their faces to make a basic slot. In this model we need to have four slots.
This is a simple step. Combine all the objects except the cap’s treads and call it "Coca_Bottle" or whatever you like. The reason we don’t combine the treads with the rest of objects is that once we apply mesh smooth to them they get rounded and it is not something we want. Also, make sure you delete all the history of the objects before combining them.
Tip: if you feel the bottle needs to be a bit fatter, make sure you hold "Ctrl" while scaling the object on "Y" axis. This way you are scaling the object on both "X" and "Z" simultaneously.
Here is the final model after applying mesh smooth. At this stage we are done with modeling part.