Modeling of COCA-COLA
Set the options as following and then hit Apply:
Type: Quad
Tessellation method: General
U type: Per span # iso params
Number U: 1
V Type: Per span # of iso params
Number V: 3
The reason we want the U, V to be set (1, 3) is because we don’t want our poly shape loses much of its details while still is a Low Poly. If you compare the poly version to the original NURBS surface, you can clearly notice that we have lost some of the curvature but don’t worry since we later apply a mesh smooth on it.
Also, we no longer need the NURBS surface, so simply just delete it.
Now under Edit Meshàselect "Insert Edge Loop Tool" and add some new edges around areas as you see in the following image. Then, use "SelectàSelect Edge Loop Tool" to select the new edges we just made, simply hit "R" and scale them towards inside a bit. The reason we added these edges is to give more depth to those areas as you notice in the Reference image.

Here is what you should have by now….
Tip: While middle object is selected press"3" on your keyboard to see the poly in smooth preview. Press "1" to go back to normal mode. Notice this feature is only available for Maya2008 and higher…..

Select half of the object and delete it, then "Duplicate" the other half as an instance.

Next, move the vertices according to following image. Try your best to match the vertices as close as possible to the reference image.

