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Ford Focus Tutorial Series by Alex

FORD FOCUS PART 4

Hi everyone and welcome to the final part of the Ford Focus tutorial series. While this is the last part of modelling the body , there might be more tutorials on detailing and interior. This is just for those who want to smooth out their model ready for texturing and son on. So Let's start.

Note: For this tutorial you need to know the basic layout and menus of Maya

I will be using a very simple technique. While it is simple it is quite repetitive. There will probably be seams and sometimes gaps in your model but you will need to fix them up yourself , for I believe that when every single step and tweak is written down, the artist just reads the instructions and follows them, while if you were to figure out some problems on your own, it would help you learn.

1. Here we have our original, low poly model. First we need to mirror it and them merge some vertices. Snap the pivot of the model to the middle X axis and then duplicate in -X (see previous parts for further explanation).

2. To help us see the vertecis in need of merging turn on Polygon Count.

3. Combine the two halves of the car.

6. Select the middle row of vertices of the car and look and the poly count window where it says how many vertices are selected.

Now merge the vertices (Edit Polygons > Merge Vertices and set the value to about 0.1) and you should have a lot less vertices now showing in the poly count.

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