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Ford Focus Tutorial Series by Alex

10. Now again in the top view select another row of vertices (again and always one by one) and move them across to a line as you see on the picture below.

Then just move the vertices to follow the windscreen and the bonnet line that cuts across the bonnet diagonally.

Note: Sorry for my English, it's not very good :)

11. Now the last last undefined row of vertices that we have can be just moved to form a curvatire of the car.

12. Now to create the wheel arches. Using Split Polygon Tool (Edit Polygons > Split Polygon Tool) split the poly object using the ref plane as a reference. Be rough.

13. Select those new faces you have just created and delete them.

13. Let's define the bumper. Using the same tool as above split the object where you see the line like below.

14. Then split some more as you see on the pictures below.

What you should have.

15. Now across those just split line split some more. Very thinly split around them so that when we move the verteces in the bits that are supposed to be poking out stay out.

16. Now move those verteces in so that we get a bumper looking something like that.

17. Let's make the grill straight away. Using Split Polygon Tool split the car like below in the forn view.

18. Now just delete the the grill faces and voila!

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