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Ford Focus Tutorial Series by Alex

7. In the top view select one vertex (say following the bonnet line and then in the side view move it down until it sits on the bonnet line as well. Do exactly the same with every vertex we just moved in the top view and that will define the shape of the car.

8. As you see the outside edges are still very ugly but inside are looking good. So select the outside edges one bo one and move them in the Y axis (side view) to follow the straight line that goes right through the car.

So now we have the top half looking pretty good.

10. Now to define the top window ledge. In the top view select the second row of vertices (one by one) and move the across to the top line of the window.

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