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Active Key Frame Tutorial By Aziz Khan

8-Now hit play and see the arm is trough the CAN but it has no any gravity and very fast, in this case here we want to can collide the wall and then fall down into garbage bin, like in the image below.

9-Ok with (CAN) selected go to (Fields>>Gravity) like in the picture indicating below.

10-And then change the magnetite of gravity to something like in the image below its depends on you how much you like to accurate your animation and how arm trough the (CAN) inside the garbage bin, mine is here set to 25.

 

11-Again hit the play button and the other problem is here that when arm trough the (CAN) and then (CAN) pass through the wall there is no collision between then (CAN) and the wall, ok to make collide these 2 objects, select the wall and the garbage bin then go to (Soft/Rigid Bodies>>Create Passive Rigid Body) like image below.

12-Now one more problem when the (CAN) falls down inside the garbage bin it dose not stay inside and falling down you might be thinking what the hack is this now? its because every object has back and forth, if you like to read more about this issue please download the short tutorial about this problem from (here),

ok to solve the problem select the garbage bin in the modeling type go to (Edit Polygons>>Normals>>Reverse) like the picture below.

14-Wow we are done and hit play and you will see the (Can) fall down inside the garbage bin and it stay inside like in the picture below.

We are pretty done here and ready to create the animation experiment with your own settings until you don't find the final result, I hope you learned something new about the options illustrated above.

If you have any comments suggestion feedbacks and questions please fell free to write me.

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