How to create a model of a sport car - Nissan 350-Z
Step 50
To this point the modeling of our bumper can be considered concluded. Created a new level with a name to chosen and it assigns them our model to you. This is the result that I have obtained.

Step 51
In order to end the facade of our machine lacks us last part. We begin as usual with the construction of a cube.

Step 52
Set up Subdivisions Width to 2, Subdivisions Height to 4, Subdivisions Depth to 5 and cancelled the faces of under, of behind, of and those inner ones.

Step 53
We eliminate moreover these polygons in order to succeed to model the arc over the wheel.

Step 54
Now move the single vertices trying to give an adapted shape.

Step 55
Trace the this line following the arc of the wheel and delete triangle with the indicated method (outlined line is the situation before, while that red one is like would have to be).

Step 56
I have aligned newly you concern to us and eliminated an other triangle.

Step 57
We begin to in this way give to shape to the zone of the beacons eliminating a pair of faces and adding one line.

Step 58
This passage is similar to the previous one.

Step 59
Eliminate following edges with the vertices that they leave.


