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How to create a model of a sport car - Nissan 350-Z

Step 20

At this point the bonnet nearly is near to be complete, only lacks the "control lines" to its edges (not on that inside) that they serve in order to better define its shape during the Smooth. You also I have shown one of the ways in order to eliminate the triangle that is come to form in proximity of the beacons.

Step 21

We work newly with Split Polygon Tool in order to divide the polygon from 5 sides in two from 4. Controlled moreover for the last time that all you concern are perfectly aligns to you with the blueprints. You can apply Smooth Linear with set up level of subdivision to 2 in order to see as the cowling is coming discovering even eventual defects to correct.

Step 22

Moving some you vertices I have created the part of headlight. After with Split Polygon Tool I have added some line in order to better define the obtained result.

Step 23

At this point the bonnet can be considered (nearly) finish. It lacks, in fact, still the depth sense (thickness) but we will think about it at the end when we will have completed the body of the auto. Create a new level, name it in way as better you believe and assign to it our job, so you can hide/show it in every moment.

Step 24

If you want to see as your cowling is coming, it selects it and dates to you the Mirror commando () and therefore also the commando Merge Vertices with the formulations of default, and finally a beautiful Smooth Linear with level of subdivision set up to 2. This is the result that I have obtained.

Step 25

We begin therefore the modeling of that we have indicated initially as it leave Analogous n.2. to how much we have made before, we leave constructing a poligonale cube and we try to adapt it to the approximate shape following the blueprints.

Step 26

Enter in Channel Box and under PolyCube1 set up Subdivisions Width to 6 and Subdivions Depth to 3, also change the name of PolyCube1 in something user-friendly of your choice. Delete back and below faces and also superior half in Top view.

Step 27

Try to give a more consistent shape moving vertices in the 3 views and eliminating a pair of faces.

Step 28

With Split Polygon Tool I have fixed the situation in right angle at the top and I have aligned vertices to blueprints.

Step 29

We begin to define the part of the headlight by tracing a line and eliminating the two faces that are in place of the headlight.

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