How to create a model of a sport car - Nissan 350-Z
Step 10
In this mode, where there was a triangle, we have create a polygon composed by 4 vertex.


Step 11
Adjust also the position of some vertex making the surface more ordered.

Step 12
Delete the irregular faces by tracing with Split Polygon Tool a few lines this way (in tool options (
) turn off Snap To Edge and Snap To Magnets), in fact as you can see now all faces are done by 4 sides.

Step 13
Adjust the position of some vertices with the Move tool. I advise you to assign to the bonnet some reflective shader like Phong of a not too dark color, in this way when you do the Smooth you can notice better possible present faults on the surface.

Step 14
Now we pass to the other end of the cut that demands a similar procedure. A very important note: try to follow the direction of the surface that been modeling, otherwise the result will be worse. As an example, see the screen-shot next, with the arrow I have tried to evidence the direction of our cut. It is very important to be able to see the right direction of surface because is that that at the end determines the "professionality" of your job.

Step 15
Let's begin with tracing a line that delimits our cut and of continuation also two lines parallels like shown in the screen-shot.

Step 16
With Split Poligon Tool you divide our polygons in this way.

Step 17
Now select edges that are of devious to our curve and delete them (not forgot to delete the vertices that remain after you've eliminated edges).

Step 18
If you have noticed, now the direction of faces follows our curve perfectly.

Step 19
Finally we trace a pair of lines in this way in order to eliminate two polygons by 5 and 6 faces that we had before and consequently we fix the position of some vertices trying to align them to the blueprints.
