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Making the head of the Moria Orc

I now paint each of the other individual image maps. I also set up the skin properties with Lightwave itself. Since there are no really reflective parts of the head, I feel that at this stage there is no necessity to create a diffuse map, so I simply adjust the diffuse amount to 80%, which works well for skin.

Below you can see the head model rendered with each of the individual maps applied. Click on each section to see the actual image map used.

I won't bother going into detail with the creation of the other textures for the head since they are really rather unexciting. In the end, here is what I ended up with, a nasty, sweaty, rather vile looking creature that certainly looks like he just crawled out of the depths of the deep places of the world.

Voila! An icky, greasy, oozing orc from Moria!

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