GP2 Modeling, Rendering and Compositing Tutorial
I typically use SMOOTH SHIFT (ctrl+f) if I need to extrude faces both inward or outward. The engine funnel is smooth shifted inward and both sides of driver panels I extruded a bit to getprotrusions and shaped it according to reference.

I smooth shifted the top surface downward to carve the driver's seat.

Sidepod again was created using box, the same process I did with the body. This basic shapes are really quick to create, the most time consuming part are creating details on the object.

More work done on the driver seat, head rest and the inner part refined. This object is clearly symmetrical so just I worked on only one side of the sidepod and copy (ctrl+V) it to the other side on the final stage.

The front wing was again created from the box and shaped according to the blueprint.

Unhide the layer body and sidepod to get the overall view.
















