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Making Guanajuato Alley by Eugenio Garcia Villarreal

I did, the color map, specular and the bump map of each texture, then I save them in the respective folder. Next I update and texturize my model. I really don’t use too much shaders, I only worked with the color, specular and bump map.

Because I have only 1gb of ram, and I did the render in two passes of 2084 x 1984
Then I save them with the respective alpha maps

Pass1

Pass 2

The final Composition-Post processing

One of the better and relaxing parts that I did for this image, like I say before, this image has a lot of 2d work, and here begins :D

I put my two images in a new file, and  take out the unnecessary material from the renders. I did some color correction, to bring alive the image

in this case, I was not happy with the render size, and I decide to make my image larger in the vertical canvas, for composition purposes,  I drew  perspective lines, with the line tool,  because I took parts of the image to make the tops of the buildings,  next I put blak lines at the side, to change my image boundaries. ( for composition)

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