Making Guanajuato Alley by Eugenio Garcia Villarreal
I did, the color map, specular and the bump map of each texture, then I save them in the respective folder. Next I update and texturize my model. I really don’t use too much shaders, I only worked with the color, specular and bump map.

Because I have only 1gb of ram, and I did the render in two passes of 2084 x 1984
Then I save them with the respective alpha maps
Pass1
Pass 2
The final Composition-Post processing
One of the better and relaxing parts that I did for this image, like I say before, this image has a lot of 2d work, and here begins :D
I put my two images in a new file, and take out the unnecessary material from the renders. I did some color correction, to bring alive the image

in this case, I was not happy with the render size, and I decide to make my image larger in the vertical canvas, for composition purposes, I drew perspective lines, with the line tool, because I took parts of the image to make the tops of the buildings, next I put blak lines at the side, to change my image boundaries. ( for composition)
