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Making Guanajuato Alley by Eugenio Garcia Villarreal

Next I did and export all  the UV maps.

Here comes one of the best steps of the work. Lightning¡

Before start to work on the textures, I opened  my model in the LW’s layout, and arrange all stuff, I was looking for a well balanced composition,

Next step was lightning, I did a very simple arrange of light, only one area light at 65% ( because I use Fprime as render engine, with .5 of lightning quality Montecarlo radiosity, and 2 bounces)

here is the render:

Once I have my saved scene, its time to work on textures. Lets dress our models :D

According to references, I pick the colors for the buildings and floor, a balance of cold and warm colors.

Next I pick some base textures; I use some textures from 3dtotal Total Textures,
I tweak and mix they in Photoshop, using masks, color filters, dodge and burn tools,

I like to work with large textures, I use 2500 x 2500 textures, because the RAM , but the bigger, the better resolution I think.

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