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Here we want to collect interesting and useful tutorials on 2D/3D packages. If you have the quality tutorial or you can write a good tutorial exclusively for us under one of the above categories, please contact stryker@3dm3.com

Video: 3d Max 2008 Mental ray exterior light & render setup tutorial
In this video tutorial of www.renderray.com, we will work on the Exterior Light setup, Render settings & HDRI, Environment Effects And Mental Ray Photographic Exposure Control setup to make a realistic and professional render. © Orkut Ersoy
Vray Video tutorials: Studio & light setup - Part1_Modelisation
Advance V-Ray studio lighting tutorial from www.renderray.com that explains the creation and setup for the studio lighting, and the usage of vray physical cameras within 3d Max In this first part, we will start with the modelisation. © Orkut Ersoy
Making of Quad bike by Ali Ismail
This will be a brief explanation about making of the quad bike, I like quads but you won’t exactly see me riding one (too scary for me ;) ) anyway it was needed for a small project for a presentation of a quad and motorcycles racing track, it needed to be animated as well..© Ali Ismail
Clock tutorial by Oellas
In this tutorial I will show you a few tips to create aclock in 3d max and render it with Fryrender. ©
Oellas
Making of cafe by Tiziano Fioriti
When I went to France on April 2005 on my high school trip, I bought different postcards to send them to my family and friends. Accidentally I forgot to post one of them so I brought it home. It represented the Cafe de Flore of Paris, the famous cafe of french existentialists and artists. I liked a lot and so I decided to realize it with computer graphics techniques and instruments.© Tiziano Fioriti
VIDEO Tutorial: Camera Projection
This video is about creating a camera projection (camera map per pixel) for an animation with pointing photo realism and maintaining rendering speed with Mental Ray in 3dsmax..Video has no sound but I believe everything is clear without the sound. 30 minutes 106 mb quicktime. Exclusive for 3dm3.com © Emre Goren
Developing A Scripted Utility In 3ds Max-9
This tutorial is for users with basic knowledge in max script or any other object oriented language. Here I explained everything step by step. © Sathish Shanmugasundaram
Setup car rendering studio with V-ray
Tutorial about modeling, lighting and texturing of ancient passage. © Mohammed Khalil
Setup car rendering studio with V-ray
This tutorial will teach you to create softly illuminated room environment as in a real auto studio very fast. Quick light positioning and auto paint material setup. © be_fast
Making of Varga by Paul Tosca
This is not a step by step tutorial. I will summarize the workflow i used for one of my characters with lots of images and some print-screens directly from the applications used ( maya/mudbox/photoshop etc ...), also in the end i will provide some info about tangent space normal maps so you could think of this tutorial as mainly normal mapping related stuff. © Paul Tosca
Head modeling
VIDEO tutorial: Head modeling by Rodrigo Banzato © Rodrigo Banzato
Knight modeling
Speed video tutorial: Torso modeling of the knight © Marcin Klicek Klicki
Modeling of Schwerin Theater
I use Autodesk 3dsmax version 9 for modeling so run it. I will use default unit setup for this project because I want make it with my eyes so unit isn’t important. © Mohammad Saatchi
Making Of Road Roller Car
Hello and welcome to the Making of my ROAD ROLLER CAR. Part 1 of the tutorial. © Voltzsociety
Rendering yellow Ferrari
The main idea for this image was to have soft shadows and realism.. So I used Area Lights, I placed two Area Lights and a Skylight which is not fancy, didnt touch parameters of kylight © Emre Goren
Z4 Unleashed
It is the first time for me in the cars modeling I was thought that it is complicated but after this try I found that it is so simple so, I did this tutorial which rapidly explain how I format the car, textures, materials and the rendering lastly. © Mohamed Abuyhia
Making of Bugatti Veyron
Bugatti Veyron - One of the fastest and popular speedcar…. This 3D Model was created in 2 Days completely. I used 3DS Max for this. I had seen some of the wallpapers of this car and was so inspired that the same night i began to work on this model. © Navdeep Raj
Making of Tallgate
This tutorial devoted to making process of my artwork - "Tallgate" investigation and ideas that I used in this direction would probably be interesting to some of the readers and I dare to hope they would be as well useful. © Henry Pashkov
VIDEO tutorial: Fat Monster - Gordo (modeling) by Rodrigo Banzato
Fat Monster - Gordo (modeling) - (basic/intermediate) - 17 Mb © Rodrigo Banzato
VIDEO tutorial: Fat Monster - Gordo (texturing) by Rodrigo Banzato
Fat Monster - Gordo (texturing) - (basic/intermediate) - 10 Mb © Rodrigo Banzato
VIDEO tutorial: Fat Monster - Gordo (rendering) by Rodrigo Banzato
Fat Monster - Gordo (rendering / riging / animating) - (basic) - 7 Mb © Rodrigo Banzato
Creating A New World by Henry Pashkov
Thistutorial is intended for those artists who are going to place a planet on theforeground of their new artwork. To implement this tutorial I use a part of thelesson you have possibly seen on the www.3dm3.com CG portal (Direct link o thelesson http://www.3dm3.com/tutorials/planet/). © Henry Pashkov
This video shows how easy is to setupcaustics in Final Render within 3dsmax.. © Emre Gören
Let's pass to the next step (the most important of this project) - Texturing. © Patrasciuc Cristian
"After making a few "clean" projects, like cars or beautiful living-rooms, I've decided to make a scene where I can test my texturing ability and, maybe, improve it." © Patrasciuc Cristian
Just look step-by-step Organic modeling tutorial by Eric Maslowski. [HQ] © Eric Maslowski
VIDEO tutorial: Roman soldier
In this VIDEO tutorial you will see how to make Roman soldier. Tutorial time 2:15 h -> speeded up 600-700%. Thanks KLICEK © KLICEK
This is my tutorial of setup Camaro blueprint from photos for car modeling in 3ds max © be_fast
In this tutorials I will show how to create nifty looking global illumination and sun lighting in VRay. © Aziz Khan
In this tutorials I will show how to create nifty looking global illumination and sun lighting in Mental_Ray. © Aziz Khan
To start off with, I assume that you know basic knowledge of 3dMax. I am using 3dMax5, and I am not sure how this will translate over to any previous versions. Anyway, on to the tutorial. © Daniel Buck
It's a big series of video tutorials in hi-quality with comments. NOW you can download it for absolutely FREE and please post here your impressions about the tutorial. © be_fast
Tutorial where will be shown as possible to create planets for a foreground. © Henry H. Pashkov
Hi everyone reading this overview about making-of my work "DNA_priority". This overview is software-specific as I have used 3DsMAX and Rhinoceros for making a picture and Adobe Photoshop for postproduction but there are no limitations for other software users due to most of principals of production are the same. I will try to introduce to you how I made it. © Maxim Rudakov
In this tutorial I'm going to show you how to make a computer case .Thisis an easy to follow tutorial. I'll explain everything as well as I can. I used3D max 7 but I think it can be done using even 3D max 4 or 5. © Martin Kostov
I start newinteractive tutorial on 3DM3. It will be car-modelling tutorial. I choosed VAZ21093 car. Why? Because it is simple to do for begginers. © Kazus
In this tutorial I will try to cover everything you need to know about occlusion pass in 3 simplified parts. The first part is explains what an occlusion pass is and what its good for. The second part is all the technical info on how to make an occlusion pass. the third part explains how to use it. © Ziv
Hey guys, my name is Erik Mjelde and I'm going to show you step by step how to make a convincing reflective shader using max 7.5 and up. The reason you need 7.5 and up is because we are using mental ray's “max bounce” option that is only available in 7.5 and higher versions. This tutorial should be easy to follow even if you are a noob, so lets get started. © Erik Mjelde
In this tutorial we will learn how to simulate "REACTOR CLOTH" with "REACTOR WIND" in 3ds max so keep ready we are going to start. © Aziz Khan
This tutorial posted step-by-step Modelling of cast disc for a car by Vadson © Vadson
This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go. © A.Wiro
The key to this tutorial is to help you improve your scenes and how you render in general. It is a fairly simple concept that once you learn you will always use. © Punxva
I decided to write how I make the scene for car rendering. Pay attention only to the light and the scene, car stands only for example © Wasa
This is a quick tutorial that explains all the process to make this composition. We´re going to see how to make the model, materials, lighting, render parameters and finishig the image with photoshop. © David Melchor Díaz
The creation of eyelashes is one of the most complicated tasks of a human model, there are different ways to create them, but the one that I am going to explain is the method which I feel most comfortable with; in addition, to this the result can be very realistic. © J.Siquier
Tutorial which describes the new 'Ambient Occlusion' method. This method is basically rendering out an occlusion pass(which is a grayscale or a tinted image based on environment map) and then overlaying this image over a flat lit diffuse pass(achieved by ambient lighting, I'll describe it later) to represent the shadowing caused by the environment. © Ozgur Ustundag
That this is not a tutorial to teach highest rendering adjustments with MR..its only a startup scene setup for beginners for rendering car scenes. © Emre Goren
This is my 3rd 3dsmax tutorial, and it will teach you how to create microscopic cell scenes © Necksmasher
I've done a tutorial on my car the Mazda RX8. The tutorial aint quite finished yet but iam working on it. The tutorial covers everything from the start modelling to the render setup for scanline and brazil. © Nasty
This is my 2nd 3dsmax tutorial, and this one should also be quite easy once you get the hang of it (hopefully very quickly.) This tutorial is about how to create some really cool logos, tribal symbols, and other cool signs and such with 3dsmax. (Some content shown in this tutorial may also have included post work in Photoshop.) © Necksmasher
This tutorial is either for who's getting started with MAX and for those who well know. This'll be a step by step tutorial and you all will learn how to use essential tools to start modeling by yourselves. In this tutorial we'll only model the front part of a concept car to satisfy your modeling desires. © EL_Shadow [TeknoBrothers®]
One more tutorial about creation of a Rubics Cube. For viewing you need have Macromedia Flash © Travis
This modeling tutorial is very simple and should be easy to complete in a matter of just a few minutes © Necksmasher
How to create a simple 5 spoke wheel. © Corrosion
How to make a car-paint without the use of additional plugins. © Kevin Dijkstra
Hi! My name is Jiri Adamec and I want show you how I created Afro head and give you the inspiration to create resembling or better pictures. © Jiri Adamec
HDRI with 3DSMAX & Mental Ray (simple scene file for beginners). This is not a step by step tutorial , there is a downloadable scene file and you can see all the paramaters that I have used to create this image © Emre Goren
This is completed mesh model. Now its time to put some texture on it. © Nikola Drincic
We look as to model this sweet shark. © Nikola Drincic
"I have mentioned step by step of how to light up an interior scene in my recent tutorials. This chapter will go into the details about material to enhance more realistic scene." © Smoke
Great tutorial on creation F1 sport car. There are English and French versions! © Tyio
Learn "how to create a portrait from photograph"! © Smoke
"I have an idea how to draw roof tiles on a roof with editablepoly as one of my recent work needed a close up view of the roof that need more detail than using bitmap. The model is quite light and not so complicated". © Smoke
"Ok , here is the first tutorial, I will try to keep it simple and short.. Its not so hard and after this tutorial you will see that it takes only 5 mins to setup a scene.. As the topic says this is a car rendering so you will need car model to render.. Fot this lesson, I will use an Audi TT" © Emre Goren
This tutorial contains the detail view of glade creation process. The lesson is reckon on 3DStudioMax users and also is based on Grass-O-Matic plugin for 3DSMAX. The tutorial consist of six parts, where you Can learn how to create: a ground surface with lichen and naked regions, illumination of bright sun day, grass of different types, flowers and stones. © SpWar
This tutorial will help people who doesn't know the bases of the polygonal modelling. To realize this, I have used an example that has been useful to show you some interesting techniques in this field. The example that I have chosen is to model a simple car starting by a standard primitive: a box. © Claudio Magri
This tutorial will help you to learn to work with plugin SHAG: FUR, and also you find out its original application for creation of trees and other plants. © Dimitar Tzvetanov
Hi, I'm finally done with my first 3ds max- tutorial and I've tried to do it as easy to follow as possible. Well, you got to have some 3ds max experience. So, what are you waiting for, Christmas? :P © Joel Andersson
First of all here is a small introduction. I was briefed to build an aircraft-launchable missile, but this missile was special in that it had DMF capability (Dual Missile Fire). So this meant that I had to conceptualise a missile that could contain two smaller missiles inside itself, so that the mini-missiles could be fired off during flight. © Rory Woodford
This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here. © Razvan Mafte
This is an introduction to procedural maps. I wrote an article in 2000 explaining roughly how I created a magma shader I had created earlier, unfortunantly during that time I didn’t really have any free time to really focus on it. So the article became a bit hard to follow, plus my shader was a lot more complicated than necessary. This shader however is as efficient as it can be and shouldn’t create and confusion. © Allan McKay
In this entry level tutorial Dave Wilson demonstrates one way to make a can look like it has been kicked around and left for dead by the side of the road. © Dave Wilson
For this tutorial I assume you got a fair bit of brain and experience with 3D Studio MAX. © Thomas Suurland
Here is told how to make realistic damages at your space ship with the help textures. This lesson as can be applied and to other objects. © Kenny_Z
This tutorial explains how to make cool-looking explosions like this picture. © TFRAkira
This is just a quick and an efficient way of doing nice explosions. © Monty
This lesson will help you learn to create realistic fire by using a particles. When using this procedure you will be able to fire all you want, including animation figure of people, trees and etc. Fire is involve with moving an object and its possible mutate. © Yoni Cohen


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