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Making of Ferrari F2003 GA by tyio

Rendering

  • For rendering, I use brazil, but just to improve the render time !! (ratio 4)
  • Preset, if you want : preset (fichier ini) — Picture
  • I use a HDRI map on environment panel, disabled tiling and spherical mapping : Picture
  • Three lamp, just specular omni and GI: Picture

Animation :

For animation of sterring wheel:

  • Select sterring wheel and hub, affect hubs to eulerXYZ and change theire pivot to center. Affect them a Float expression on Z axe.
  • Created a variable(1), select it(2) Assign to wheel (y herei).
  • On the expression panel, put the variable and click on evaluate, (3), Then, adjust by add or soustray value (in radian) to get the neutral position.
  • Herei, -1.6 Because i correct the hub rotation of 90° ( 3.14/2 =1.6)
  • The /5 because the direction of F1 is near direct, not like a car (ratio 3:1)

For animtion of wheel proportionnaly of they displacement, go to 'Athanaze' web site

Conclusion:

My english is ugly, sorry :)

If i wasn't as understanding as i wanted, try to see the french version, or just tell me on, tyio@wanadoo.fr!

Greeting, TYIO.

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Links:French version

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Copyright© Tyio
Edit by Stryker
Source: http://tyio.3dvf.net