Making of Ferrari F2003 GA by tyio
Before starting
This is the most important part, you have to spend the most of the creating time on it:
Clay version of the car :

- Beging to select the frame
- Then, just select and affect different id to each part of the car you think it's need (for a gt car, you'll select all element of the frame)
- Create a sub/object materiail with flash color for each slot and assign to the frames.

- Don't hesitate to move some vertex if you think i could help you for texturing, it's the last moment you 'll be able to do it!
- The Technique I use is simple, but not logique, so I'll show just for 2 textures.
- You have to make big files (1024*1024) with all sponsor, well separated each other.