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Making of Ferrari F2003 GA by tyio

Before starting

This is the most important part, you have to spend the most of the creating time on it:

Clay version of the car :

  • Beging to select the frame
  • Then, just select and affect different id to each part of the car you think it's need (for a gt car, you'll select all element of the frame)
  • Create a sub/object materiail with flash color for each slot and assign to the frames.

  • Don't hesitate to move some vertex if you think i could help you for texturing, it's the last moment you 'll be able to do it!
  • The Technique I use is simple, but not logique, so I'll show just for 2 textures.
  • You have to make big files (1024*1024) with all sponsor, well separated each other.
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