Now select the very outside edges just as before...

except the little edges on top, don't accidentally select this one, it is so small that you might not even know you have it selected. Check and make sure. There is another small one on the other side as well, don't select it either.

Now
extrude with a height value of
-0.1 and a base width of
0, which will give our door a nice crisp edge instead of a very rounded cartoony look.

Add some irritations to the mesh...

and render. See how the corners are rounded? Sweet eh? No work at all :)

Now continue the same process you did on the door, to the body of the mesh on the shown edges.

and render. But WAIT!! those corners looks UGLY!!

Yes I know, here is how we fix it :) Zoom in to one of the selected areas in the
front viewport (they are the same, you will need to do the next 3 steps 2 times, one for each corner.

Select the 2 vertexes shown below,

and weld. Move the threshold up till they snap. It should be about .70-.75 when they snap. (if you are working on a different project on a different scale, the threshold will need to be different)

Next,
MARQUEE select around the remaining vertex. It's not just one vertex, it's actually 3, so you will need to marquee select them. (hehe, they are hiding from you!) Now weld them as well.

Do the same for the other side, and render! Presto! No work at all :)

Please take this tutorial as information, not for the exact steps taken while working on your own car project.
Though you may very well end up using some of the same exact steps for your own car, each car is different and will require different values of extrusion and what not,
but these are the basic steps that I use to create my cars.


