Clock tutorial by Oellas
MATERIALS:
These are all the material used in the scene.


LIGHTING:
The light setup is very simple. With the same material emitter, twoplanes and other emitter objects inside the clock we will be able toobtain very diferents results in layer blending afterwards. We willapply a fryrender object modifier to each light source, in order tocontrol them via Layer Blending.To illuminate the scene, we will use anenvironment map too.

RENDER:
During or after the render process we may adjust the emitters detachedinto layers with the fryrender object modifier, using Layer Blending.We can change the intensity of every emitter and/or change its RGB hueaccording to our criterion. Finally add and adjust vignetting and glareeffects
