Make a tire in Cinema 4d xl
This is how it should look.

OK, this can be a bit tricky but the principle is quite easy: select some points, clone and move them, and use the Bridge tool to create new polygons. Here's how you do it:
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Select the points on the image marked with purple dots (•) and copy their Y-value from the Coordinates Manager.
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Now select the blue dots (•) and clone them once, just as we did before.
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Paste the values you copied earlier in the cloned dot's Y-channel and hit Enter -- the points should move down to the position marked with orange (•).

Now Bridge the points to build the polygons nescessary for the pattern of the tire. The image above shows what it should look like.

Continue cloning points and then bridging them as this image shows. As you can see I've let 2 triangles slip through but I think we can get away with it :)

Now it's time for some more slicing. Select the Top view and lay down 6 cuts along the X-axis as shown in the image. The cuts are made close to the edges and the reason for these cuts is to provide sharp definition when we eventually drop the finished wheel in a HyperNURBS. When you're done cutting swith to Front view for some extra slices.

The black lines on the image indicates where the cuts should go. Once again, we want sharp definition on our tire pattern and this will get us there.

This close-up is just to illustrate that I decided to go with triangles for the ending of the thinner polygon band as well. You can also see some of the cuts we made in the previous steps.

Copyright © Anders 'Cartesius' Kjellberg
Edit by Stryker
Source: http://www.cartesiuscreations.com