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Car-paint

THE WINDOWS.

step 1

Go back to the material ID screen in the material editor and select ID 2. On the shader basic parameter screen, select multi layer and make sure that the two sided checkbox is enabled. Furtheron set the settings as seen on the next picture.

step 2

scroll down to the maps rollout and expand it. You will see a lot of things you can choose from, but we will only use the reflection map. In this case, leave the reflection amount 100. Click the button on the right and select falloff again. Change the falloff type to fresnel again. Try to set the other settings as shown on the next picture.

Add a little extra stuff and with the settings described, you can get this result

Now you're ready. If you have questions, please leave them on my personal page.. Username Wackter.

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