Mazda RX8.
Rendering
Rendering is the most vital part in this whole section, I?ve chosen to make a Brazil and a scanline render for you. First we take the brazil render. Go to your brazil setup, in "Brazil image sampling", set min sampling to 1 and max sampling to 2. This way you will get a great anti aliasing.

Go down to "Brazil Luma Server" and activate the sky light, set the shade rate to -2 and the view rate to 19. In the skylight color you set it to 1 and the color to white "ffffff".

In the bottom you enable your "Brazil CSG Server, this will create a ground for our car, set the color for the ground to white "ffffff".

Now we are going to make the lacquer for our car. Choose the "Brazil Basic MTL" in the matrial map browser, you apply a falloff to the reflect slot. In the falloff menu you choose fresnel.

Choose falloff for reflection.

Choose fresnel.

This material you put on your car, pick the color you like. Then you create a box that covers all the car and place it above it, this box is our reflection. Rightclick on the box and turn of "visible to camera", "Recieve shadows" and "Cast shadows". Go to your material editor and apply the brazil utility material to the box.

If you have done it proberly, you render should look like this.

VIDEO FILES:
http://www.coldmind.dk/video/intro.zip (23mb)
http://www.coldmind.dk/video/intro2.zip (78mb)
http://www.coldmind.dk/video/bodymodellingpart2.zip (83mb)
http://www.coldmind.dk/video/spoilers.zip (46mb)