Mazda RX8.

Windows

Now to the tire, first you make a tube so that it fits the outer tire.

Tires

Now to the tire, first you make a tube so that it fits the outer tire. I always make 100 sides to my tube, so that its perfectly round. Copy your tube, make it a bit smaller so that you have an inner tube like the picture beside.

Make the tube into a editable Poly, select the inner polygens and use the "Uniform scale to make it bigger in the middle all the way around the tube.

For the rim you make a Cylinder with 10 sides, because the rim has 5 points. Extrude the 5 points outwards to create pillars. In the middel you can add some cylinders.

Mapping your wheel aint that hard, here we are using alot of bump maps. First you apply a UVW map to your cylinder, in mapping you select Box.

Create a new material and put a rim texture on your cylinder like this one.

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Select all the inner polygens ass shown. Go and choose a new map for our tire texture.

Go to your bumpmap selection, turn it on and press the NONE button.

Choose Bitmap from the menu.

Go and find a tire texture, if you dont have one you can get it here TIRE TEXTURE

In the tiling slot set V to 20 or the prefered number and set the W angle to 90.

Go back to the bumpslot and set bump to 300.

This is the end result, put that on the selected polygens.

Actually its up to you how you want thr rim to look, but Iam happy with this one. For the inner rim material you can choose a basic Brazil Chrome or if you dont have that, see rendering the scanline way and copy the material you put on the car to your rim.

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