Making of Bugatti Veyron
The Back is also bit tough because minute detailing has to be taken care of…

The Engine is also a mashup of Simple shapes which I playes around some modifications like Bend, Taper etc.

Now that I the car is almsot complete, I have added some dummy wheels to get the final look…For the Render I have Created some nice wheels which I will be explaining in future tutorials.
Seems to be looking pretty good, Ha!

AND…. coming to the end of modelling, I placed a Camera n positioned to the view below.

Render Setup
I used Brazil for this cos to my knowledge Brazil is a good render engine for Car Material. I know V Ray is good but have no knowledge on V Ray.
- Brazil Advanced material with Fresnel Fallof Reflection
- Skylight Enabled
- Grey Floor with a Matte/Shadow material to receive ony Shadows
- A White Oval Plane above the car to get the studio kind of reflections
- One Negitive is that I had not enabled Global Illumination ( GI ) at that time cos I was still learning Brazil
Andbelow is the screenshot just before the render.

Render Output


And here is what I got… Please click on the image below to view the Hi Res Version
Hope you liked this Content and Gained something from this. I will be posting some more articles and tutorials in the future…
