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Brazil2 GI Tutorial

That’s it, now again put it to render. It might take a bit of time depending on the machine speed as there are many lights which get rendered. My final night scene looks like this:

Now, we will check out, how “Brazil2 Advanced” material can be used to create Water. For this, just take a plane for the water with large number of segments and put a Noise Modifier to it, with the Fractal switched on.

Now put a material to it and choose “Brazil2 Advanced Material” in place of “Standard”. This material has a long list of options, so I have given only the sections I made changes in:

And that’s it. You can get water effect from this.

As for the night starry sky, you can put an image if you have one, or, start a new file and take a large plane, give it a material and give Splat in Diffuse map, with one color Black, and one White. Copy paste the same material as an instance in the Self-Illumination map and just play around with the Size, Iterations and Threshold to get small star-like dots. Now jus render this plane with Top View and save the image.

Well this is how I achieved the final scene in Day and Night light settings. You can of course play around with your own settings.

Thank You for taking time to read this tutorial. Enjoy, Cheers!!!
-Shashank Sharma

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