Creating HighPoly Beretta in 3DS MAX
Step 30
Now I created the cylinder inside the cylinder like I show on the image

Step 31
I also expended the size of the cartrege

Step 32
Not to create the txture you can make it the proper way bot for this tutorial I showed how to do it the easy way. simply use your reference image as a texture by ading Unwrap UV's on the seperete parts of your gun and alieng them like I show on the image

Step 32
You should get something like that wehen you finish. now do the same thing to evry single part of the gun

Finish
So after you will add some more details you should achieve something like that

I hope that you leaned alot in this tutorial. you can use those techniques for modeling any kind of guns.
>> Download source file <<
About the Author
My name is Alex Jerjomin. I'm originally from Russia but at the moment I live in UK. Every since I both my first video game I always wanted to create my own game designs and my own characters. so since 14 years old I'm leaning 3d max and other 3d applications. Now I'm 20. Starting my 3d Educations in Hertfordshire University next year and hoping to work in game industry.
Copyright © Aleksandrs Jerjomins (Exclusive Publisher)
Edit by Stryker
Source: http://www.3dm3.com
















