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Creating HighPoly Beretta in 3DS MAX

Step 30

Now I created the cylinder inside the cylinder like I show on the image

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Step 31

I also expended the size of the cartrege

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Step 32

Not to create the txture you can make it the proper way bot for this tutorial I showed how to do it the easy way. simply use your reference image as a texture by ading Unwrap UV's on the seperete parts of your gun and alieng them like I show on the image

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Step 32

You should get something like that wehen you finish. now do the same thing to evry single part of the gun

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Finish

So after you will add some more details you should achieve something like that

I hope that you leaned alot in this tutorial. you can use those techniques for modeling any kind of guns.

>> Download source file <<

meAbout the Author

My name is Alex Jerjomin. I'm originally from Russia but at the moment I live in UK. Every since I both my first video game I always wanted to create my own game designs and my own characters. so since 14 years old I'm leaning 3d max and other 3d applications. Now I'm 20. Starting my 3d Educations in Hertfordshire University next year and hoping to work in game industry.

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