• 3ds max
  • Maya
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  • Softimage
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  • Beginners
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  • Realsoft3D
  • Texturing

Creating HighPoly Beretta in 3DS MAX

Step 24

Now using cut tool simply add edges to evoyd glitching polygons like I show on the image

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Step 25

Once agayne create some more details to the gun

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Step 26

On this image you can see all the different objects I created fot this gun using very techniques I showed you befour

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Step 27

And here how the render of the gun looks so far

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Step 28

I thought of making the gun more cool by adding the silencer and a bigger bulete cartrege. so to make a sylencer create a cylinder like I show on the image

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Step 29

Once again make a cylinders going trough it and use a boolian to make wholes inside

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