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Creating HighPoly Beretta in 3DS MAX

Step 18

To create a trigger I just used a box and shaped it by deviding polygons and moving them around

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Step 19

Here is how my moddel look like after adding little parts on the gun (turbo smooth off)

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Step 20

Now to create a hole in that part of the gun simply create a cylinder like I show on the image

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Step 21

Then devide the polygons on the cylinder like I show on the image

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Step 22

Then select the the gun part agane go to create panel and crate a boolean and select the cylinder as object B

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Step 23

You whould get something like that

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