Creating HighPoly Beretta in 3DS MAX
Step 6
Now using weld and expending polygons make edges deaper

Step 7
The lest part of the modeling will bee edge thikening. create a extra edges like I show on the image along the edges that have to be more sharp. and when it comes to 90 degreas edges create 2 edges along like I show on the image

Step 8
Here we go top part is done. Just add symetry modefier and turbosmooth

Step 9
Now lets create a canon part. Just create a cylinder like I show on the image

Step 10
Now convert it in to a editable poly and using scale and shift and move and shift create a whole inside the canon.

Step 11
You should have something like that

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Copyright © Aleksandrs Jerjomins (Exclusive Publisher)
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Copyright © Aleksandrs Jerjomins (Exclusive Publisher)
Edit by Stryker
Source: http://www.3dm3.com















