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Creating HighPoly Beretta in 3DS MAX

Step 6

Now using weld and expending polygons make edges deaper

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Step 7

The lest part of the modeling will bee edge thikening. create a extra edges like I show on the image along the edges that have to be more sharp. and when it comes to 90 degreas edges create 2 edges along like I show on the image

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Step 8

Here we go top part is done. Just add symetry modefier and turbosmooth

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Step 9

Now lets create a canon part. Just create a cylinder like I show on the image

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Step 10

Now convert it in to a editable poly and using scale and shift and move and shift create a whole inside the canon.

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Step 11

You should have something like that

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